
Vampire: the Masquerade - Parliament of Knives
Dominate undead politics through cunning and violence! Will a missing Prince give you the opening to betray your sire and seize power?Vampire: The Masquerade — Parliament of Knives is 600,000 word interactive horror novel by Jeffrey Dean, based on Vampire: The Masquerade and set in the World of Darkness shared story universe. Your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.The undead Prince of Canada's capital city has disappeared, and his second-in-command, Eden Corliss, wants you to find out why. You’ve been loyal to Corliss since she Embraced you and made you a vampire, but this could be your chance to take her place. Will you defend your sire from the accusations flying, or join forces with her rivals to bring her down?Ottawa’s court of immortals is tight-knit and merciless, with tensions between clans that go back centuries. The Prince has been missing for four days, and old alliances are starting to crumble. How will you leverage the political chaos to your advantage? The authorities are already on high alert against a new group of Anarchs in the city, who have been breaching the Masquerade by revealing their true nature. You’ll have to gather evidence to demonstrate which suspects deserve punishment, and you can’t afford to guess wrong. One careless word could get you stabbed in the back—staked through the heart, and left to burn in the sun.Who will you save when the knives are out?

Werewolves: Haven Rising
Rise up, werewolves! Throw off the shackles of a tyrannical military police state. Fight for your pack! Fight for your honor! Fight for your freedom!Werewolves: Haven Rising is a 285,000-word interactive novel by Jeffrey Dean, where your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.You are one of fifteen pups born in Haven, a government internment camp where werewolves are forced to live and work. Raised in this refuge since birth, you've never known the freedom of the wilds. You soon discover the elders have selected you for a mission that will put you directly into the cross-hairs of both the military and werewolf radicals alike!You're a new breed of lupine explorer, your hunting grounds an urban jungle of steel and concrete. When your expedition to a forbidden military base goes wrong, a startling discovery sparks an escalation of violence and tragedy that will lead your pack to the hungry maw of war.

Werewolves 2: Pack Mentality
It's a war between your werewolf pack and the Human Sovereignty Movement! Lead the pack to victory before extremists turn your packmates against each other.Werewolves 2: Pack Mentality is a 360,000 word interactive novel in Jeffrey Dean's acclaimed 'Claw, Shadow, and Sage' series, where your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.This thrilling sequel to Werewolves: Haven Rising seamlessly integrates your choices and experiences into a new tale of survival and loyalty, desperation and betrayal.After escaping the Haven werewolf detention camp and tasting freedom for the first time in your life, you and your pack must infiltrate "The Nail," a top-secret underground military prison for werewolves, and liberate the prisoners. But integrating these new wolves into the greater pack will prove difficult, testing bonds and straining leadership to the breaking point.In your fight for freedom, you'll confront the phantom of your father and his legacy of self-hatred, as well as the opposing fanaticism of werewolf supremacists more interested in domination than peace. In the end, the greatest threat to your pack's survival may be what you fear most, as your inescapable feral nature threatens to tear your newly-forged pack apart!

Werewolves 3: Evolution's End
It's the ultimate battle between werewolves and human supremacists, and your werewolf pack is caught in the middle of a four-way fight!Werewolves 3: Evolution's End is the third installment of Jeffrey Dean's acclaimed "Claw, Shadow, and Sage" series, where your choices control the story. It's entirely text-based, 680,000 words and hundreds of choices, without graphics or sound effects, and fueled by the vast, unstoppable power of your imagination.After years of conspiracies, secrets, and escalation, the fight has finally come out into the open.In one corner, there's the Human Sovereignty Movement (HSM), a paramilitary mercenary force, dedicated to eradicating all werewolves, led by your father, Colonel Williams, who is secretly a werewolf.Opposing them, there's Packleader Sonoma, a werewolf supremacist who would gladly kill and even torture HSM operatives. She plans to deploy an experimental bioweapon to turn humans into werewolves (never mind that most humans don't survive the transformation), starting with the HSM.The US military is fighting both sides, as high-ranking werewolf undercover agents inside the military try to stop the HSM and Sonoma's bioweapon, even if that means killing your entire pack.And then there's Maker, the mysterious scientist who developed Sonoma's bioweapon, performing cruel and unforgivable experiments on humans and werewolves alike in her obsession with "accelerating evolution." When your pack fell prey to a mysterious disease that unleashes feral rage, Maker developed a weekly injection to suppress your inner beast. Now, the pack must protect her until she can discover a permanent cure for the disease. But Maker's true motivations are unknown. Is she your pack's last hope or its greatest threat? Will your greatest enemy turn out to be your own feral self?What future are you truly working towards? Do you wish to bring about peace between humans and werewolves, or to destroy humanity so that wolves can reign in the ashes? Choose your friends carefully, and keep your enemies at bay, because the ultimate battle is coming.

Choose your own path through the adventure of a lifetime in a post-apocalyptic wasteland filled with mutants, strange wasteland dwellers, gun duels, otherworldly artifacts, and more! Roll dice to fight your battles and avoid certain death in this sci-fi fantasy thriller!Westward Dystopia is the first volume in a series of interactive fiction gamebooks set in the post-apocalyptic world of tomorrow. Centuries ago a terrible war laid waste to humanity, irradiating the globe and changing the lives of those who would survive forever. This event came to be known as The Razing, and the specifics regarding its provenance have passed from history into the fickle realms of myth and legend.You are an artifact hunter burdened under the weight of an unhappy past. You came of age while living in one of the few isolated cities left in the Wasteland--the technological marvel that is the city of Root. You were betrayed by your homeland and you fled, seeking solace in the pursuit of wires and gears unearthed with some hardship from a seemingly inexhaustible treasure trove. The wastes abound with secrets to uncover, but your time has nearly run out. History may be repeating itself. Some secrets should remain buried, while others are necessary to humankind's continued survival!
- Original Art by Fighting Fantasy veteran artist Tony Hough and David White!
- Open-ended design featuring numerous options for progression with six vastly differing endings (and one secret ending)
- Storyline and character-oriented older teen/adult-level prose: Combat takes a back seat to choice and exploration.
- Simple combat rules using easy-to-learn RPG stats and standard six-sided dice.
- Upgrade your weapons and armor.

Choose your own path through this prequel adventure set in a post-apocalyptic wasteland filled with mutants, strange wasteland dwellers, gun duels, otherworldly artifacts, and more! Roll dice to fight your battles and avoid certain death in this sci-fi fantasy thriller!
- Experience the beginning of a clash of cultures: A wasteland city slowly resurrecting the powers of technology VS a wasteland mutant tribe!
- Infiltrate the mountainous fortress of Spire using stealth where possible and deadly force when necessary in your very first mission: To rescue three young innocents.
- You're not in it alone! A small group will infiltrate the Spire with you. A deadly sniper, a renowned technician, a solemn medic, and a deeply flawed brawler in search of redemption form your team.
- Will you save the prisoners in time?
- Uncover the bizarre secret behind the mutants' oracle!
- Witness the beginnings of a tribal civil war!Spire Ablaze may be played on its own or as a companion to Book 1: Westward Dystopia. Each volume is its own adventure, which adds to the overall story of this mysterious post-apocalyptic world!

Lead a rebellion to victory in The Lords of Benaeron, a hybrid gamebook that combines a traditional branching-path narrative with a sweeping cityscape rife with opportunities for open-world exploration!Tackle stealth missions, assaults, diplomatic meetings, and calculated betrayal as the rulers of one of the last cities in the post-apocalyptic world of Jeffrey Dean's Westward Dystopia plan their next move!Recruit soldiers and volunteers by navigating fragile alliances!Search for powerful weapons to aid your underground army!Assault the palace of the Lords of Benaeron themselves as the clock ticks down ever closer to the day when everything changes forever!